Much of this will be familiar to players who've been with VTM for a long time, but there's plenty of new stuff for experienced players too. As you uncover items and encounter characters in the game, journal entries fill in with relevant backstory. "We have our own very specific point in time, we have stories we are telling that are connected to the narrative Our stories and characters are very well integrated with the greater story of Vampire The Masquerade."ĭuring my hands-on time with the game, I was intrigued to discover that it features an extensive journal tab. "We started developing our game at the same time as they were finalising the latest edition of the core rulebook, so a lot of our stuff is actually part of the core meta-plot," Hultberg continued. Although the pre-alpha build I played was mainly focussed on the battle royale mechanics, it's clear that lore and storytelling has been given some growing space in the game as well. This extends beyond just the look and feel of the game, too. "I think we influenced them as well as they influenced us." "We designed the look of our game in parallel with V5," explained Martin Hultberg, the IP & Comms Director for Bloodhunt. That turned out to be more than just good imitation. As someone who's replayed the original Bloodlines almost yearly since its release and has a copy of the V5 tabletop sourcebook on my bedside table, I realised while wandering the midnight streets of Prague in Bloodhunt's tutorial that the atmosphere was very familiar. The first thing that struck me - and maybe came as more of a surprise than it should - was that the game really felt like Vampire The Masquerade. Last week I had the opportunity to play a few Bloodhunt matches for myself, as well as having a chat with several members of the development team at Sharkmob. To be brutally honest, Bloodhunt sticks out among VTM's recent and upcoming video game line-up, which otherwise consists of narrative RPGs and visual novels from developers including Draw Distance, Choice of Games, and Big Bad Wolf.ĭespite featuring different gameplay styles, every other Vampire The Masquerade video game to date has been in a genre that allows for rich storytelling - fitting when the source material is a tabletop RPG which often favours slow-burning intrigue over fast-paced combat. However, members of the "vamily" were able to take comfort in the fact that it wasn't the only game being worked on using the IP. Fan enthusiasm for the project is now, understandably, far more cautious than it once was. Most recently, after multiple delays, the planned release date was pushed out of 2021 altogether and developer Hardsuit Labs was pulled from the project, with publisher Paradox Interactive still to name their successor four months on. A full decade and a half after 2004's Bloodlines became a cult hit - popular due to the sheer depth of its world, story, and characters, and in spite of its many technical flaws - we learned that we were getting the sequel most had stopped daring to hope for.Īs most people are now well aware, development on Bloodlines 2 has become mired in difficulties. Vampire The Masquerade fans have been on a singular emotional rollercoaster over the past couple of years. To see this content please enable targeting cookies. First announced last November, Sharkmob's Vampire The Masquerade battle royale now has a title - Bloodhunt - and a closed alpha beginning on July 2nd.
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